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Savii, Financial Application

Savii Banking is an app designed specifically for teenagers to help them manage their finances while learning about money. The platform allows users to track spending, save money, and understand financial concepts in a simple, user-friendly way. By using Savii, teens can develop responsible financial habits, with a focus on budgeting, saving, and understanding the value of money.

Presentation of the App

Key Features of the App

  • Financial Education for Teens: The app educates teenagers on basic financial concepts like saving, budgeting, and spending responsibly.
  • Real-time Expense Tracking: Users can monitor their expenses in real time, helping them stay within their budgets.
  • Goal-based Saving: Allows teens to set saving goals, track their progress, and build savings for future needs.
  • Simple Money Management: Features a straightforward interface for managing finances without complexity.
  • No Fees or Minimum Balance: There are no fees or minimum balance requirements, making it accessible for all users.

My Role in tis Project

As Lead UX/UI Designer, I was responsible for:

  • Analyzing user behavior using Firebase and UX analytics

  • Conducting heatmap/session analysis with Hotjar

  • Designing and launching an in-app exit survey

  • Running structured in-person interviews

  • Hypothesis generation and A/B testing

  • Full UI redesign based on findings

Design Thinking Process

User Research

To better understand user behavior, we first analyzed the quantitative data from analytics tools.

Analytics via Firebase

1.Drop in Active Users
MetricWeek 1Week 2Week 3Week 4
Daily Active Users (DAU)3,6002,100890430
Avg Session Duration1m 12s58s43s35s
Screen Viewed Most OftenHome → BalanceHome onlyHome only–

🧠 Insight: Users open the app, check balance, and leave. They are not interacting with savings or goal features.

2- Feature Abandonment
FeatureAccessedCompleted
Set a Savings Goal2,300410
View Spending Chart1,8001,030
Financial Quiz Completed950160

Hotjar Heatmap and Recording

We embedded Hotjar into the web dashboard and mirrored mobile interaction via WebView for testing.

1-Heatmap Summary (Mobile Dashboard)
SectionScroll DepthClick RateObservation
Balance Card95%🔥 HighUsers stop here
Savings Progress65%LowIgnored
Goal Setting Button55%Very LowNot seen

Session Recording Examples:

  • #014: A user opened the app, scrolled twice, tapped balance, then left in 12 seconds

  • #021: Repeated taps on “Set Goal” but nothing happened due to slow load

  • #029: Opened “Spending Chart”, swiped left/right, but didn’t return again

🧠 Insight: Users hit dead ends or slow-loading features and leave.

Exit-Intent Survey (via Firebase Remote Config)

We triggered this survey after a user exited the app after <30s of usage.

Q1: What stopped you from using the app more?
  • “I just wanted to check my money” – 42%

  • “I didn’t understand what else I can do” – 29%

  • “The app was confusing” – 19%

  • “It was slow” – 10%

Q2: What would you like to see in the app?
  • “Show me my weekly spending” – 34%

  • “Saving goals that look cool” – 28%

  • “Daily challenges or tips” – 22%

  • “Leaderboard with friends” – 16%

🧠 Insight: App lacks clarity, excitement, and motivation.

In-Person Interviews

We interviewed 5 teens (ages 12–16) and 3 parents.

Teen Feedback:
  • “It just looks like my bank app, but boring.”

  • “I don’t get what I should do there.”

  • “I want something like levels, not just a number.”

Parent Feedback:
  • “I’d like to get a summary of where the money goes.”

  • “We need goals that teach them why to save.”

Key Problems Identified

ProblemEvidence SourceAction Needed
No clear purpose or motivationFirebase, InterviewsGamified goals, daily tips
Key features not visibleHeatmap, Session RecordingRedesign layout hierarchy
No reason to return dailySurvey, AnalyticsDaily dashboard, challenges
Parent oversight missingInterviewsAdd summary reports to parent app

Solution: Redesign Based on Findings

Key Problems Identified

ProblemEvidence SourceAction Needed
No clear purpose or motivationFirebase, InterviewsGamified goals, daily tips
Key features not visibleHeatmap, Session RecordingRedesign layout hierarchy
No reason to return dailySurvey, AnalyticsDaily dashboard, challenges
Parent oversight missingInterviewsAdd summary reports to parent app
Spending Breakdown Section
  • Pie Chart of spending categories

  • Tap any category to see purchase history by date

    • e.g. Tap “Food” → see “2025-03-12 – AED 30 – McDonald’s”

  • Filters by time (Today / Week / Month)


Goal Tracking Page
  • Each goal shows progress in % with an animated ring

  • “Add AED 5” CTA with feedback

  • Rewards: confetti + badges on completion

  • “Explore Goal Ideas” (curated suggestions)

A/B Testing (Using Firebase A/B)

We tested 2 dashboard versions:

VersionFeature SummaryResult
ABalance + 3 icons below42s avg. time, 14% click “Set Goal”
BBalance + Spending Chart + Today’s Tip1m 35s avg. time, 41% click “Set Goal” ✅